Release: Sep 23, 2011 - Author: FreshDudel - Translator: Bensn
As the computer game Dark Messiah of Might and Magic was such a big success in 2006, it was clear that a console-version was to follow soon. Eventually, the Xbox 360-version of the game, which was called Dark Messiah of Might and Magic: Elements, was released in 2008. In contrast to the computer version, however, some changes have been made. Apart from the necessary adjustments to the console, the level of violence has been reduced, too.
The level of violence was lessened drastically for the Xbox 360. In order to conceal wounds, flashes of light have been inserted during hits and merely the possibility of decapitating enemies was left in the game. All other splatter-effects, like the chopping off arms and legs or the cutting of the Goblins in halves, were removed.
I. blood-effects
As soon as you wound an enemy, the Xbox 360-version shows a flash over the wound for one moment. These light effects are especially well visible after an enemy was beheaded…
...or stabbed by a dagger in the neck.
II. Splatter-effects In the XBox360-version, it is only possible to decapitate your enemies but not to chop-off arms and legs or to dissect Goblins any more. 1.arms
2.legs
3. Dissected Goblins
III. Burned enemies In both of the versions, characters can be set on fire. However, only in the computer-version textures of burnings can be seen on dead persons.
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