Release: Nov 19, 2011 - Author: Motoko - Translator: Mr Miau
Electronic Arts released Medal of Honor: Heroes in 2006 as the first PSP game of the Medal of Honor series. The additional title "Heroes" ws not chosen withoug a reason: three characters from the presious games can be played. At first, Segeant John Baker (whom we know from Medal of Honor: Allied Assault - Breakthrough) in order to fight the Germans during Operation Avalanche in Italy. Lieutenant Jimmy Patterson from the first part of the series as well as Medal of Honor: Frontline gets caught up in events during Operation Market Garden in the Netherlands. At last, Lieutenant William Holt from Medal of Honor: European Assault is doing his duty in the Belgian Ardennes.
In contrast to Call of Duty: Roads to Victory, an automatic aiming aid was not included. However, this is not a bad thing because players are able to move and shoot precisely once they get into the game. The level design is very detailed and the size of the maps really impressive. On the other hand, the mission objectives are rather simple like conquering enemy areas and then holding flags against attacking enemies until a certain time has passed. Several side tasks like collecting documents let the player explore the levels resulting in a gameplay which is not as linear as in CoD but which has to live without scripted scenes.
The pretty short campaign mode is a clear hint to the fact that the most important part for the developers was the multiplayer mode. Up to 32 players can fight online, 8 friends can meet for a battle using the Ad-hoc mode of the WLAN chip of the PSP. If nobody is around the player can also fight alone against up to 16 bots.
About the European Version:
Nazi symbols cannot be found in the censored version, which was distributed in all European countries. The swastikas, for example, were replaced by crosses. The reason for this is that the German law forbids those symbols. That's why EA has got a strict policy regarding any kind of reference to NS-Symbols etc. To make absolutly sure there won't be any legal problems this policy is much more strict then it would need to be even in Germany. Because all European Versions are equal every other European country does have the censored version too. This could also affect the Australian version but we can't confirm that. The US- and the Japanese versions are uncensored.
However, the censorship only applies to the menu screens because in-game no swastikas or SS runes can be found anyway (although there is one suspicious tiny pixelated symbol on a crate which can be found in both versions). Maybe EA wanted to keep the maps, which are the same in single player and multi player, neutral in order to ensure compatibility? I can only guess as I was not able to check it.
The trailer for Need for Speed: Carbon - Own the City can only be found in the US Version as well.
Comparison between the censored European version and the uncensored US Version.
On a map the missions are marked with small flags. In the censored version, the swastikas on them were replaced by regular crosses. The general layout and colors of the flags was changed as well. The Nazi symbols were also removed from the mission descriptions.
During each loading screen, a rotating button showing a swastika on the one side and the symbol of the US forces on the other side can be seen in the uncensored version. Of course, in Europe this swastika had to be changed as well.
The trailer for the PSP game Need for Speed: Carbon - Own the City is not included in the European version. This is of course no censoring but obviously has different reasons.
Pictures only from the US version: